3D PROJECTS
3D PROJECTS
Summary:
This was done during my internship at Da Yu in Suzhou, China. It was one of my most rewarding 3 months of work. I was guided by my colleagues who were experienced yet patient when it comes to teaching. I learnt a lot not just about the industry but also the culture and working style. It opened my eyes to the inner workings of animation and media.
Responsibilities:
3D Modelling, Texturing, Environment Building and Rendering
Summary:
'Retribution falls upon all' - Zbrush sculpt with the theme villian
The best part about sculpting this model was the Oni mask. I looked at all sorts of references and even dived into the folklore of the traditional Oni mask for inspiration. Ultimately, I added my own twist and decided to match it with a character from the otherworld, thus producing the Masked Samurai.
Responsibilities:
3D Modelling/Sculpting
Summary:
A 3D Side Scroller made in Unity. This was my first touching point with a game engine, trying to implement 3D environment designs into a simple game.
Responsibilities:
3D Modelling, Texturing, Game Creation
Summary:
An experiment using photogrammetry. I used Meshmixer for generating the 3D burger then optimized the mesh in Maya. I then built a simple light rig and added a HDRI map to give the scene a warm cafe feel.
Responsibilities:
3D Texturing and Rendering
Summary:
I took up this short project because I really liked the aesthetics of the shrine. Just a simple model, texture and render followed by a bit of compositing.
Responsibilities:
3D Modelling, Texturing and Rendering